Demo for web player:

Hi, This is my new IOS game named STAR RANGER. I have been working on it for half a year since I resigned and been a full-time indie developer. And it’s still a one man team. I am really enjoy the hard work.

STAR Ranger is a 3D space combat + simulation game. You will be a commander and start to build a great ranger team. Buy new space fighters and employ new pilots, finish missions, get reward, Improve equipments and upgrade your team. You will dominate the universe!

I’m very proud to show you new features of Pocket Hunters. After 3 months hard work, I have finished some new systems and improved many old things. And I shall thank all testers. They give me many good suggestions, and help me find bugs.

The first feature is magic system. You can buy many kinds of magic items from the panda trader, and equip them. You can see it at the left of the screen. When you are in battle, you can easily use these magic items by touching the icons. When you are using one magic item there will be a cool down time, and all magic icon will be dark for a while. When the icons retune light you will be able to use them. The magic items are variable. Such like adding HP, magic shield, fire ball, blizzard, and thunder. The powerful items are bit too expansive, you can use it on the strongest boss. The accunt of the equipped magics can be increase to 3.

The second is weapon system. I have added 3 new kind of weapons: lance and axe for boy, magic mace for girl. Each kind of weapons have different ability and control.

You can use Lance to launch quick combo attacks by quickly touching the attack button again and again.

Axe is heavy. Your walk speed will be slow done when you are using it. But you can save power when you are moving and start a powerful hack.

Magic mace flows in the air and follows the girl. You can save power when you’re moving and launch magic attacks. When the mace are upgraded to level 3 you will be able to use huge magic attacks.

The third is defend. Touch the defend button you will be able to defend enemies attacks. You will still lose a little HP. But notice that you can not defend some big attacks of the boss.

And there are many detail improvements.

In the village every NPC will tell you some useful imfomations and instructions by the talking panel.

Some game options are added like screen rotation and video switch.

In The battle, when players or enemies start heanvy attacks the camera will shake. It gives more powerful beat feeling.

The enemies’s AI are improved. Enemies will not look like just do everything on their own. They will focus on the controlled player and the attacks will depend on your position. When you are close to them they will give you close punch. If you are standing in front of them they may suddenly rush to you.

I have added magic system in Pocket Warriors. You can buy many different magics in the shop, and equip them. You can see your equipped magics on upper left of the UI. When you are in battle you can touch those icons to use magics.

Welcome to try my game and share your feedback with me?
Please send me a mail to [email protected] with this information:

1. Real Name
2. Country
3. E-Mail Address
5. Device Type (ie. iPhone4, iPod Touch 3G, iPad, etc)
6. Beta Testing Experience
7. Favorite iPhone Games

Beta Testing will begin  May. 12th, 2011

This game is all developed by myself. The game is finish and I need you to be sure that all is right.

Wish you like it!

Hi, after a long time developing (almost one year), my second iphone game has finally been finished. It is really a hard job. Um…And finally, I did it! The  entire precess of developing will be an very useful experience to me. I will submit it to app store after a few days. Wish you like it!

And, let me introduce you this upcoming iphone game: Pocket Warriors.

This is a story about two little Warriors in the fantastic world filled with monsters and dragons. Only true Warriors can defeat enemies and win the final victory. Take your weapons and join in the exciting adventure in this action game POCKET WARRIORS. (Available on iphone and ipod touch).

My second iphone game is in process.
After finishing the development of my first game RockGerm I had a long time thinking about the game design of iPhone games. I discussed with friends and collected infomations about player’s feedbacks. And I had also played many top iphone games to learn their experiences and advantages. After these research I started to plan my second game. I believe that I can get more experiences in the prograss of development.
My second game has been in development for almost 10 months.(I just do these after work ) Before that I had made 2 demos. At the beginning I had thought many different schemes and most of them have new gameplay. And I spent much time making demos to test if These gameplay are really interesting. I had modified and modulated the control, the game logic and other effects many many times and I fond it is really a hard work to create a nice new gameplay in a short time. And I didn’t have much experiences at that time. So I stoped challenge new gameplay and planed to use a mature gameplay and make some improve of it. I choose action game.
The main gameplay is hunting monsters, collecting resource, getting powerful weapons, upgrading them, and using them fight with stronger monsters. I also made special design in some details. You can control 2 characters (boy use sword and girl use bow)and easily switch from them. While you are controlling one the another is controlled by AI. You should make good use of them(close attack and long attack) and grapes time to give monsters a heavy attack.
I can’t tell more details here. But you can watch the gameplay trailer that I will unleash soon for more information. And I planed to publish this game next spring. I wish you will enjoy it!