Pocket Warriors chinese version has been released! And two versions are both free now!
Hi, Pocket Warriors has been chosen as one of the 8 finalists in Main Competition of The 3rd IGF China.
Pocket Warriors is now on Sale for $2.99.
And update will come next week!
Player’s AI improved. Attack and defend actively.
Monsters’ AI improved. Missions difficulties increased.
The costs of weapon upgrading reduced.
I’ll continue working on the update. Thanks for your suggestions and support!
This is a story about two little warriors in the fantastic world filled with monsters and dragons. Only real warriors can defeat enemies and win the final victory. Take your weapons and join in the exciting adventure in this action game POCKET WARRIORS. (Available on iphone and ipod touch).
★★★ Welcome to Warriors’ Village ★★★
When monsters run amuck everywhere, brave warriors will be called together to this village and make a powerful team to fight with bad monsters. Warriors can buy different weapons and magic items from the trader and upgrade weapons by the blacksmith. Money and materials can be got in battles. Get more money and materials to upgrade your weapons and challenge harder monsters!
★ Lovely Graphic And Ample Content
-2D cartoon graphic style with fluent animations.
-Many weapons with different attitudes for sale.And you can upgrade them to higher levels.
-More than 15 kinds of monsters from different places.
-More than 30 levels with different combat mode.
★ Many Kinds Of Weapons And Upgrade System
-There are 5 kinds of weapons: sword, lance, axe, bow and magic mace. They have different attacks and power.
-Weapons have their own attribute: Physical, fire, ice, dark and light. They can make additional damage.
-When weapons are upgrade to high levels you can launch super attacks whit them.
★ Magic Items System
-You can buy many kinds of magic items from the trader, and equip them.
-When you are in battle, you can easily use these magic items by touching the icons.
-The magic items are variable. Such like adding HP, magic shield, fire ball, blizzard, and thunder.
- The accunt of the equipped magics can be increased to 3.
★ Cooperation Battle System
-You have a team of two warriors. They can use different kinds of weapons.
-you can switch between them. While you are controlling one the another is controlled by AI. You should make good use of them(close attack and long attack) and grapes time to give monsters a heavy attack.
-If one is seriously hurt the another should cover it and distract enemies.
-You will fail if anyone is defeated.
★★★ Game Trailer ★★★
Come on, join this fantastic odyssey!!!
Notice: Available on iphone 3GS, iPhone 4, iPod touch 3, iPod touch 4 and ipad. Earlier devices are not supported.
I’m very proud to show you new features of Pocket Hunters. After 3 months hard work, I have finished some new systems and improved many old things. And I shall thank all testers. They give me many good suggestions, and help me find bugs.
The first feature is magic system. You can buy many kinds of magic items from the panda trader, and equip them. You can see it at the left of the screen. When you are in battle, you can easily use these magic items by touching the icons. When you are using one magic item there will be a cool down time, and all magic icon will be dark for a while. When the icons retune light you will be able to use them. The magic items are variable. Such like adding HP, magic shield, fire ball, blizzard, and thunder. The powerful items are bit too expansive, you can use it on the strongest boss. The accunt of the equipped magics can be increase to 3.
The second is weapon system. I have added 3 new kind of weapons: lance and axe for boy, magic mace for girl. Each kind of weapons have different ability and control.
You can use Lance to launch quick combo attacks by quickly touching the attack button again and again.
Axe is heavy. Your walk speed will be slow done when you are using it. But you can save power when you are moving and start a powerful hack.
Magic mace flows in the air and follows the girl. You can save power when you’re moving and launch magic attacks. When the mace are upgraded to level 3 you will be able to use huge magic attacks.
The third is defend. Touch the defend button you will be able to defend enemies attacks. You will still lose a little HP. But notice that you can not defend some big attacks of the boss.
And there are many detail improvements.
In the village every NPC will tell you some useful imfomations and instructions by the talking panel.
Some game options are added like screen rotation and video switch.
In The battle, when players or enemies start heanvy attacks the camera will shake. It gives more powerful beat feeling.
The enemies’s AI are improved. Enemies will not look like just do everything on their own. They will focus on the controlled player and the attacks will depend on your position. When you are close to them they will give you close punch. If you are standing in front of them they may suddenly rush to you.
Welcome to try my game and share your feedback with me?
Please send me a mail to firstname.lastname@example.org with this information:
1. Real Name
3. E-Mail Address
5. Device Type (ie. iPhone4, iPod Touch 3G, iPad, etc)
6. Beta Testing Experience
7. Favorite iPhone Games
Beta Testing will begin May. 12th, 2011
This game is all developed by myself. The game is finish and I need you to be sure that all is right.
Wish you like it!
Hi, after a long time developing (almost one year), my second iphone game has finally been finished. It is really a hard job. Um…And finally, I did it! The entire precess of developing will be an very useful experience to me. I will submit it to app store after a few days. Wish you like it!
And, let me introduce you this upcoming iphone game: Pocket Warriors.
This is a story about two little Warriors in the fantastic world filled with monsters and dragons. Only true Warriors can defeat enemies and win the final victory. Take your weapons and join in the exciting adventure in this action game POCKET WARRIORS. (Available on iphone and ipod touch).
My second iphone game is in process.
After finishing the development of my first game RockGerm I had a long time thinking about the game design of iPhone games. I discussed with friends and collected infomations about player’s feedbacks. And I had also played many top iphone games to learn their experiences and advantages. After these research I started to plan my second game. I believe that I can get more experiences in the prograss of development.
My second game has been in development for almost 10 months.(I just do these after work ) Before that I had made 2 demos. At the beginning I had thought many different schemes and most of them have new gameplay. And I spent much time making demos to test if These gameplay are really interesting. I had modified and modulated the control, the game logic and other effects many many times and I fond it is really a hard work to create a nice new gameplay in a short time. And I didn’t have much experiences at that time. So I stoped challenge new gameplay and planed to use a mature gameplay and make some improve of it. I choose action game.
The main gameplay is hunting monsters, collecting resource, getting powerful weapons, upgrading them, and using them fight with stronger monsters. I also made special design in some details. You can control 2 characters (boy use sword and girl use bow)and easily switch from them. While you are controlling one the another is controlled by AI. You should make good use of them(close attack and long attack) and grapes time to give monsters a heavy attack.
I can’t tell more details here. But you can watch the gameplay trailer that I will unleash soon for more information. And I planed to publish this game next spring. I wish you will enjoy it!
ROCKGERM is an iPhone game, and it’s the first casual game developed by myself. After I joined in Apple Iphone Develop Center I decided to make a little simple game and put it onsale quikely to familiar with the whole prosess. I decided to develop it by UNITY 3D. It’s really a very nice game engine for whom want to develop casual games. It has completed many complex works for developers and it’s very easy to use. And I must thanks to my firend Frank for introducing it to me. The grivaty system of iphone is very interesting. It can not be accurate controled but indistinct control is an good ideal for game design. It is a good idea to develop a grivaty simulation game. So I made my first game ROCKGERM. I spent about 3 weekends to complete the development and 1 week to debug and test. I wish you like it.
And now I should introduce my game.
RockGerm is an exciting action game with wonderful control system. The gravity simulation feels like true. You guide the little Germ-by rotating and rocking your device-catching heart, avoiding bombs and fire balls to survive. Try to get higher score and enjoy it!
- Easy to play, difficult to master.
- Fantastic gravity simulation, real physics.
- wonderful image.
- Intuitive user interface.
- Survive mode, endless challenge.
- Save your score. Compare with friends.